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The G-Rant : Grant's Rants on Adventure Racing

“Without adventure, civilization is in full decay.” - Alfred North Whitehead

August 2005 - Posts

  • Bike faster at your next adventure race

    Let's say your 3-person team is composed as follows:
    • Person A is the fastest rider
    • Person B is the 2nd fastest rider
    • Person C is the slowest rider
    If your team can be disciplined about your biking and form a pace line (assuming the riding isn't too technical), put Person B in front, Person A in the middle, and Person C in the rear.  Person A, the strongest rider, can give a tow to Person C while Person B, the second strongest, can save A and C energy by leading through the wind for the team.  Drafting is illegal in triathlons for a reason -- it's an advantage!  You travel faster with less effort!  You should put it to use as much as possible.  I've seen stats saying riders who are drafting use 25% less energy than the lead rider.  In this proposed configuration, I should add, Person A doesn't have to tow Person C the entire time, but it's an option and the rationale for why A is in the second slot.

    Now, having said all that, Team HRAdventure can certainly improve their pace line biking.  Thinking back on the 24-hour race in New Hampshire we just finished, we weren't very discliplined about a pace line because of the constant hills or the technical and steep terrain.  Still, there were opportunities where we could have been more disciplined about it.  You just get tired and become less disciplined.  There's so many elements to racing that staying focussed through every section is a significant challenge.  It's something for us to improve on going forward!

    ______
    Training Today: 1 hour singletrack Mountain Biking and weight training
  • Sprint Races are from Mars, Longer Races are from Venus

    With our 2 Fall HRAdventure races just around the corner, I've been thinking a lot about how a 6-hour "sprint" adventure race is different than a longer 12-hour, 24-hour, or longer event.  Somebody unfamiliar with adventure racing might think a shorter event will always be easier than a longer one, but things aren't quite that simple.  There's a reason they call adventure races lasting 6-hours or less "sprint" races: the pace can be brutal.  If you know you only have a few hours of exertion in front of you, you're more likely to push your limits and race flat-out as fast as your team can go.  Teams can race near their short-term physical limits since they know it's only for a few hours.  If the trekking leg is only 3 miles long in a short race, you can bet winning teams will be pushing 6 or 7 minute miles.  In a longer race, keeping a blinding pace can be a recipe for a DNF; longer races are still about moving quickly through the terrain, but at a pace that is sustainable for the duration of the event. 

    In a sprint adventure race, decisions must be made very quickly and the consequences are extremely high because the race may not last long enough for a good team to recover from a bad route choice or unlucky turn of events.  6 hours of racing may sound like a lot of time, but you'd be surprised how fast it can go by.  If you spend 15 minutes on a poor route decision and another 10 minutes fixing a flat tire on a bike leg, realize that's 7% of the total 6 hours allotted for the event.  The margin for error in adventure racing is never very large, but in a sprint race, the margin is razor thin if you're goal is to win. 

    In a longer race, there is more time to rebound from setbacks and luck (good or bad!) has a better opportunity to impact all the teams on the course.  Your team may pick the slow channel during the paddling leg, but if the race lasts 20 hours, there are many other chances to pick a fast route that other teams might not find.  Time has a habit of evening some of the luck out.

    Now, don't get the wrong impression about longer races . . . adventure races 12 hours or longer are challenging in so many different ways . . . and expedition races are in another class altogether.  Team dynamics and mental toughness play a critical role in a longer event; gear preparation, nutrition plan, and support crew are all factors that weigh much more heavily in longer adventure races. 

    Of course, cardiovascular fitness is required for any type of adventure race and no team will be successful without a solid physical foundation, but I think the longer the race the more important all the other factors become. 

    If you're new to the sport and you see teams explode from the starting line at your first sprint adventure race, don't be surprised or concerned.  These may be experienced teams looking for any advantage in a race that could be decided by seconds.  Chances are, if this is your first race you're just interested in competing for the experience and you shouldn't gauge your performance based on other teams out there for different reasons. 

    Moral #1: Sprint races are fast and mentally and physically challenging for a brief duration; longer races are not as fast, but challenging to mind and body in many more ways and over a prolonged period.  Which is "easier" or "harder" is a matter of perspective; both bring their own set of challenges and adversity and fun.

    I recall a conversation with Scott Pleban about his race with Team Salomon-Smartwool at the Raid World Cup qualifier in Oregon a few months ago.  Scott is a great adventure racer who came to the sport through alpine orienteering for the US Olympic program.  He's fast.  His team finished the race somewhere in the middle of the pack and he commented that, even though it was a 30 hour race, the pace was like a track meet.  I read where Nike ACG, one of the best of the best, covered a 7 mile trekking leg in 41 minutes at this event.  Do the math, that's fast: sub 6-minute miles with packs, while navigating, and on trails (not a nice oval track or anything).  Nike ACG finished the race in second place.  

    Moral #2: to very select and exceptional pro teams, even a long race may be competed like it's a Sprint race and doing it consistently and well is what makes these teams so amazing. 

    If you're new to adventure racing and think a nice short Sprint race is a good gentle introduction to the sport, be aware that there's nothing gentle about adventure racing or you're doing it all wrong.  You might be pleasantly surprised, though, by tackling a slightly longer race of 12 or 18 hours.  Either way, recognize the differences and how Sprint races are from Mars and longer races are from Venus . . . and I should add that expedition races are from Alpha Centauri.

  • Get clipless pedals

    Beginning adventure racers often ask me what type of bike is best to use in multi-sport events?  What suspension is best?  Gloves or no gloves?  Which tire tread is optimal?  Tubeless or tubes?

    While I do have opinions on all those topics, the single best thing you can do to improve your riding is to switch to clipless pedals.  Even if your mountain bike is 10 years old and weighs 35 pounds (like my buddy Don's Cannondale circa 1993!), you're better off spending $75 on upgrading to clipless than you are spending 10 times as much on a nice new bike that still has platform pedals.  Seriously.  Experienced riders might roll their eyes at this observation, but I think it's easy for newer bikers to get caught up in ounces or recovery drinks or fancy front forks instead of focussing on something so much more beneficial: clipless pedals.  There are biomechanical advantages to clipless pedals that can really boost your power and stability on the bike. 

    If you're getting more into biking or adventure racing or any multi-sport events that include a bike, getting clipless pedals will make a big difference in your riding -- once the whole clipping in and, more importantly, clipping out becomes second nature to you.  Practice a few weeks with them and you'll never go back.

    ______

    Training today: rest day

  • Adventure Racing is alot about biking, honest!

    Welcome to my weblog -- I'm happy to join the CycleBetter.com program, especially since I expect my posts to be only about 25% specific to just cycling.  I'll experiment over the next few months to find what works best; right now, I'll publish my cycling posts exclusively to the main CycleBetter feed and keep all my other adventure racing stuff just on my blog alone.  So, check out the main site to get pure biking material; check out my little corner of CycleBetter to get adventure racing stuff along with the biking material.

    I guess I should introduce myself and all that; I'm one of the guilty parties that started Hampton Roads Adventure (www.HRAdventure.com) as a grassroots multi-sport organization that puts on races in Virginia.  We're not a business, but a group of people who love getting outside and running ourselves ragged.  Our races are growing in popularity so I guess there's lots of other people who like running ragged too.  Mountain biking figures prominently in adventure racing and there are many pro mountain bike riders who have gone on to have huge pro careers as adventure racers (Michael Tobin from Team Nike ACG, Nathan Fa'vae from Kiwi Team Seagate [Balance Vector now], and many more) -- so I expect this CycleBetter.com site to become a good resource for adventure racers looking to CycleBetter and I hope to contribute to the cause. 

    If you haven't a clue what adventure racing is, read this quick summary of adventure racing

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