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The G-Rant : Grant's Rants on Adventure Racing

“Without adventure, civilization is in full decay.” - Alfred North Whitehead

GPS Mandatory Gear for the Raid Series

You may have heard of the Raid Series, a very high profile set of races with a qualifying race on different continents and a championship expedition-length race at the end of the season.  The Raid Series is promoted as a successor to eco-challenge or on par with PrimalQuest and other well-known big races.  Here's the scandal, in my eyes:
A GPS device is mandatory gear for the Raid races.
Can you hear me in the back?  Every team must have a GPS to race a Raid event. 

I've never heard of an "adventure race" requiring a GPS device and I think it's sad that the Raid is never called out for it online or in Adventure Sports Magazine or elsewhere.  The race photos always show racers agonizing over maps and never fiddling with their GPS unit -- to me, because of the GPS requirement, the Raid is an off-road track meet masquerading as an adventure race.  I have no doubt it is physically challenging, but a huge mental angle is removed by requiring GPS.  No more collecting terrain features or orienteering by catching features.  Instead, just fire up the GPS and voila: just take 450 paces to our right and the CP is there. 




Comments

gkillian said:

Scott Pleban was telling me it was used as a nav crutch and not just for emergencies.
# December 14, 2005 3:50 PM

Eric - Team Richmond ASR said:

Doesn't that change the event to a TriAthlon?

I'm a firm believer in "No Arrows Needed."

After converting to AR from mountain biking and trail running, the unknown is the true fun of an outdoor event.
# December 14, 2005 4:31 PM

gkillian said:

Yes, it does remove a lot of the fun and that's the point of my bringing it up: the GPS element to Raid is kept very quiet.
# December 15, 2005 9:28 AM
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